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    Modeling Scenario
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    3-052-OptimalProjectileFiring-ModelingScenario
    We offer the opportunity to model a projectile's trajectory in several cases, all without resistance.
    Modeling Scenario
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    3-042-CatapultLaunch-ModelingScenario
    We maximize the range of a projectile by backing up an incline in the opposite direction of the range to give some initial lift. Find the position on the hill from which to launch the projectile to give the best lift.
    Modeling Scenario
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    3-051-ProjectileMotions-ModelingScenario
    We consider several instances of projectile flight without resistance, one on level ground and one from edge of cliff to determine maximum distance and placement.
    Modeling Scenario
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    3-041-UpDown-ModelingScenario
    Shoot a projectile straight up in the air. Determine maximum height the projectile will go. Consider time T(a) (0 < a < 1) it takes between when the projectile passes distance a.H going up and then coming down. Develop T(a) as a function of a.
    Modeling Scenario
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    4-036-AltitudeDependentGravity-ModelingScenario
    When projectiles are way above Earth's surface gravity's changes become important when dealing with projectiles at high altitudes. We lay out an approach for such a case which is a second-order differential equation.
    Modeling Scenario
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    3-033-S-TimeUpTimeDown-ModelingScenario
    We seek to compare for the time a projectile takes to go vertically up with the time it takes to return to its starting position.
    Modeling Scenario
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    3-045-RampBounce-ModelingScenario
    Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.
    Modeling Scenario
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    3-054-Relay-ModelingScenario
    We use a differential equations of one dimensional projectile motion and an integration of velocity for total distance to model the relay between an outfielder and an infielder in throwing the ball to home plate.
    Modeling Scenario
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    3-095-ShotInWater-ModelingScenario
    This project uses Newton's Second Law of Motion in conjunction with a quadratic model for the resistance experienced by a bullet moving through water to analyze a classic action movie scene.
    Modeling Scenario
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    1-013-SleuthingWithDifferentialEquations-ModelingScenario
    We present several situations in which differential equation models serve to aid in sleuthing and general investigations.
    Modeling Scenario
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    3-035-StadiumDesign-ModelingScenario
    For a given baseball playing field outline how high must the outfield fence be at each point in order to make a homerun equally likely in all fair directions?
    Modeling Scenario
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    3-044-DeepWell-ModelingScenario
    We drop a pebble in a deep well. Given the time elapsed from release of the pebble until we hear the splash determine the depth of the well.