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“Leveling Up” In Your Favorite Video Game Math Modeling Activity

Author(s): Virginia Parkman1, Cameron Cook2, Greg Wiggins3, Suzanne Lenhart4

1. National Institute for Mathematical and Biological Synthesis 2. National Institute for Mathematical and Biological Synthesis, University of Tennessee, Knoxville 3. Department of Mathematics, University of Tennessee, Knoxville 4. University of Tennessee

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Summary:
Students write linear equations that represent their model for solving a problem about playing video games.

Licensed under CC Attribution-ShareAlike 4.0 International according to these terms

Version 1.0 - published on 03 Apr 2021 doi:10.25334/7YAW-RD51 - cite this

Description

Activity summary:  

Setting - Two friends both like to play the same video game; however, one person got the video game a week before the other. In order to play the game together they need to be on the same level.
 

Task - Using the video game information given, determine how many days it will take the player starting a week later to catch up to the level their friend is at and give a visual representation of your model.
 

Math Objective - The students will write linear equations that represent their situations and determine the intersection of their lines. The students will also graph their equations and discuss potential flaws in this model.

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NIMBioS Resources

This module is part of a collection of educational materials developed for use in teacher workshops and classrooms. The target student audience is listed on each file. These activities include a combination of math concepts and biology applications, ranging from elementary school to Algebra 1 level. 

We encourage users to modify and share their adaptations of this module. Please feel free to ask questions or make suggestions in the comments area.
 

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