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    Modeling Scenario
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    3-051-ProjectileMotions-ModelingScenario
    We consider several instances of projectile flight without resistance, one on level ground and one from edge of cliff to determine maximum distance and placement.
    Modeling Scenario
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    5-026-Evictions-ModelingScenario
    In this project, students develop two SIS models to study eviction trends in a population of non-homeowner households using an actual eviction rate. Students can calculate solutions, sketch the phase portrait, and determine long-term trends .
    Modeling Scenario
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    5-036-HalfCarVibration-ModelingScenario
    Vibration vehicle models provide an opportunity to integrate vehicle-based vibrations into a mechanical engineering vibrations course. The project is on a multiple-degree-of-freedom (MDOF) including pitch and bounce of vehicle body on suspension...
    Modeling Scenario
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    3-105-FrequencyResponse-ModelingScenario
    We describe the frequency response to a second order differential equation with a driving function as the maximum steady state solution amplitude and perform some analyses in this regard.
    Modeling Scenario
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    3-063-FallingBuildingIce-ModelingScenario
    We model the fall of a piece of ice which is falling from a high building in New York City.
    Modeling Scenario
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    3-045-RampBounce-ModelingScenario
    Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.
    Modeling Scenario
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    3-020-ChordPathTime-ModelingScenario
    Using Newton's Second Law of motion we can determine the time it takes for a mass to slide along a chord of a vertical circle from high point to any point along the circle. Initially, the result is nonintuitive and challenging to understand.
    Modeling Scenario
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    9-012-PDEGuitarTuning-ModelingScenario
    We lead students through a derivation of a partial differential equation which models the motion of a string held at both ends, a case of the one-dimensional wave equation, and then play it on Mathematica.