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    Modeling Scenario
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    3-064-GearTrain-ModelingScenario
    Students model an input-output mechanical system of gears with a second order, non-homogeneous, ordinary differential equation with constant coefficients. The model incorporates friction and moments of inertia of the gear train components.
    Potential Scenario
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    1994-Roland_Minton-A Progression of Projectiles-Examples from Sports
    There is a progression of complexity and issues in projectile motion modeling from no resistance, to resistance proportional to velocity, then to velocity squared,
    Modeling Scenario
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    4-039-FallingDarts-ModelingScenario
    we develop, solve, and analyze a second order differential equation model for free fall incorporating air resistance. Students solve the model using two methods -- reduction of order and separation of variables, and method of undetermined...
    Modeling Scenario
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    3-027-BobbingDropping-ModelingScenario
    We present two exercises in which we ask students to model (1) falling object experiencing terminal velocity and (2) bobbing block of wood in liquid. We model the motion using Newton's Second Law of Motion and Archimedes' Principle.
    Modeling Scenario
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    3-009-BallDropInWater-ModelingScenario
    We conduct an analysis of a falling ball in liquid to determine its terminal velocity and to ascertain just what radius ball for a given mass density is necessary to attain a designated terminal velocity.
    Modeling Scenario
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    3-017-StackedCoffeeFiltersFalling-ModelingScenario
    Data on free falling 2, 4, 6, and 8 stacked coffee filters is offered. Students form a model using a resistance term proportional to velocity, velocity squared, or velocity to some general power. Parameters need to be estimated and models compared.
    Modeling Scenario
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    3-054-Relay-ModelingScenario
    We use a differential equations of one dimensional projectile motion and an integration of velocity for total distance to model the relay between an outfielder and an infielder in throwing the ball to home plate.
    Article or Presentation
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    1980-Peastrel-Lynch-Armenti-Terminal_velocity_of_a_shuttlecock_in_vertical_fall
    This paper offers a set of data on a falling shuttlecock (the moving object in badminton) in air. How the authors collected the data is described fully and can be replicated easily by modern equipment.
    Modeling Scenario
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    3-042-CatapultLaunch-ModelingScenario
    We maximize the range of a projectile by backing up an incline in the opposite direction of the range to give some initial lift. Find the position on the hill from which to launch the projectile to give the best lift.
    Modeling Scenario
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    3-100-Ripcord-Toys-ModelingScenario
    This modeling scenario examines the motion of a ripcord-powered toy with the goal of using real data to estimate parameters in a first-order model of the velocity of the toy. Students may conduct experiments or use videos to collect data.
    Modeling Scenario
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    Modeling Scenario
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    1-092-DashItAll-ModelingSenario
    This project uses very basic physics, Newton's Second Law of Motion, to model the motion of a sprinter running down a track. We derive the classic Hill-Keller model for a sprinter exerting ``maximum'' effort as he/she accelerates down a track.
    Modeling Scenario
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    1-105-AnimalFall-ModelingScenario
    This project uses Newton's Second Law of Motion to model a falling animal with a resistance term proportional to cross sectional area of the animal, presumed to be spherical in shape.
    Modeling Scenario
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    3-063-FallingBuildingIce-ModelingScenario
    We model the fall of a piece of ice which is falling from a high building in New York City.
    Modeling Scenario
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    3-052-OptimalProjectileFiring-ModelingScenario
    We offer the opportunity to model a projectile's trajectory in several cases, all without resistance.
    Modeling Scenario
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    3-033-S-TimeUpTimeDown-ModelingScenario
    We seek to compare for the time a projectile takes to go vertically up with the time it takes to return to its starting position.
    Modeling Scenario
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    3-035-StadiumDesign-ModelingScenario
    For a given baseball playing field outline how high must the outfield fence be at each point in order to make a homerun equally likely in all fair directions?
    Modeling Scenario
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    3-029-FerrisWheelCatch-ModelingScenario
    We offer the opportunity to model the throw of an object to a person on a moving Ferris wheel.
    Modeling Scenario
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    3-045-RampBounce-ModelingScenario
    Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.