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    Modeling Scenario
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    3-016-FallingCoffeeFilters-ModelingScenario
    We are given data on the time and position of a stack of coffee filters as it falls to the ground. We attempt to model the falling mass and we confront the different resistance terms and models.
    Modeling Scenario
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    3-009-BallDropInWater-ModelingScenario
    We conduct an analysis of a falling ball in liquid to determine its terminal velocity and to ascertain just what radius ball for a given mass density is necessary to attain a designated terminal velocity.
    Modeling Scenario
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    3-013-WhiffleBallFall-ModelingScenario
    We are given data on the time and position of a whiffle ball as it falls to the ground. We attempt to model the falling ball and we confront the different resistance terms and models.
    Article or Presentation
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    1980-Peastrel-Lynch-Armenti-Terminal_velocity_of_a_shuttlecock_in_vertical_fall
    This paper offers a set of data on a falling shuttlecock (the moving object in badminton) in air. How the authors collected the data is described fully and can be replicated easily by modern equipment.
    Modeling Scenario
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    3-017-StackedCoffeeFiltersFalling-ModelingScenario
    Data on free falling 2, 4, 6, and 8 stacked coffee filters is offered. Students form a model using a resistance term proportional to velocity, velocity squared, or velocity to some general power. Parameters need to be estimated and models compared.
    Modeling Scenario
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    3-063-FallingBuildingIce-ModelingScenario
    We model the fall of a piece of ice which is falling from a high building in New York City.
    Modeling Scenario
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    Modeling Scenario
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    3-019-ShuttleCockFalling-ModelingScenario
    We are given data on the time and position of a shuttlecock as it falls to the ground from a set height. We attempt to model the falling object and we confront the different resistance terms and models.
    Modeling Scenario
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    3-044-DeepWell-ModelingScenario
    We drop a pebble in a deep well. Given the time elapsed from release of the pebble until we hear the splash determine the depth of the well.
    Modeling Scenario
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    1-105-AnimalFall-ModelingScenario
    This project uses Newton's Second Law of Motion to model a falling animal with a resistance term proportional to cross sectional area of the animal, presumed to be spherical in shape.
    Modeling Scenario
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    3-104-BungeeJumping-ModelingScenario
    In this project, students design a bungee jumping cord (cross-sectional area and length) that will keep jumpers safe. Students communicate their recommendations as a letter to a client interested in starting a bungee jumping business.
    Modeling Scenario
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    3-041-UpDown-ModelingScenario
    Shoot a projectile straight up in the air. Determine maximum height the projectile will go. Consider time T(a) (0 < a < 1) it takes between when the projectile passes distance a.H going up and then coming down. Develop T(a) as a function of a.
    Modeling Scenario
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    3-027-BobbingDropping-ModelingScenario
    We present two exercises in which we ask students to model (1) falling object experiencing terminal velocity and (2) bobbing block of wood in liquid. We model the motion using Newton's Second Law of Motion and Archimedes' Principle.
    Modeling Scenario
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    3-020-ChordPathTime-ModelingScenario
    Using Newton's Second Law of motion we can determine the time it takes for a mass to slide along a chord of a vertical circle from high point to any point along the circle. Initially, the result is nonintuitive and challenging to understand.
    Modeling Scenario
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    3-045-RampBounce-ModelingScenario
    Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.