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    Modeling Scenario
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    3-042-CatapultLaunch-ModelingScenario
    We maximize the range of a projectile by backing up an incline in the opposite direction of the range to give some initial lift. Find the position on the hill from which to launch the projectile to give the best lift.
    Modeling Scenario
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    3-052-OptimalProjectileFiring-ModelingScenario
    We offer the opportunity to model a projectile's trajectory in several cases, all without resistance.
    Modeling Scenario
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    3-051-ProjectileMotions-ModelingScenario
    We consider several instances of projectile flight without resistance, one on level ground and one from edge of cliff to determine maximum distance and placement.
    Modeling Scenario
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    3-035-StadiumDesign-ModelingScenario
    For a given baseball playing field outline how high must the outfield fence be at each point in order to make a homerun equally likely in all fair directions?
    Modeling Scenario
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    3-045-RampBounce-ModelingScenario
    Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.
    Modeling Scenario
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    3-020-ChordPathTime-ModelingScenario
    Using Newton's Second Law of motion we can determine the time it takes for a mass to slide along a chord of a vertical circle from high point to any point along the circle. Initially, the result is nonintuitive and challenging to understand.
    Modeling Scenario
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    3-034-CarSuspension-ModelingScenario
    We examine the spring-mass-dashpot that is part of a car suspension, how the ride is related to parameter values, and the effect of changing the angle of installation. We model a ``quarter car'', meaning a single wheel.
    Modeling Scenario
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    5-090-SolidParticleErosion-ModelingScenario
    By applying Newton's second law, and making a collection of reasonable assumptions, students will derive a system of differential equations that model the path of a rigid particle as it gouges material from a more ductile surface.