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    Modeling Scenario
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    3-065-UpDown-ModelingScenario
    We model the height of a launched object which is subject to resistance proportional to velocity during its flight. We ask questions about the motion as well, e.g., highest point or apex and terminal velocity.
    Modeling Scenario
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    3-009-BallDropInWater-ModelingScenario
    We conduct an analysis of a falling ball in liquid to determine its terminal velocity and to ascertain just what radius ball for a given mass density is necessary to attain a designated terminal velocity.
    Modeling Scenario
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    1-105-AnimalFall-ModelingScenario
    This project uses Newton's Second Law of Motion to model a falling animal with a resistance term proportional to cross sectional area of the animal, presumed to be spherical in shape.
    Modeling Scenario
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    3-063-FallingBuildingIce-ModelingScenario
    We model the fall of a piece of ice which is falling from a high building in New York City.
    Modeling Scenario
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    3-095-ShotInWater-ModelingScenario
    This project uses Newton's Second Law of Motion in conjunction with a quadratic model for the resistance experienced by a bullet moving through water to analyze a classic action movie scene.
    Modeling Scenario
    366

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    215

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    1-092-DashItAll-ModelingSenario
    This project uses very basic physics, Newton's Second Law of Motion, to model the motion of a sprinter running down a track. We derive the classic Hill-Keller model for a sprinter exerting ``maximum'' effort as he/she accelerates down a track.
    Modeling Scenario
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    3-033-S-TimeUpTimeDown-ModelingScenario
    We seek to compare for the time a projectile takes to go vertically up with the time it takes to return to its starting position.
    Modeling Scenario
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    3-035-StadiumDesign-ModelingScenario
    For a given baseball playing field outline how high must the outfield fence be at each point in order to make a homerun equally likely in all fair directions?
    Modeling Scenario
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    3-029-FerrisWheelCatch-ModelingScenario
    We offer the opportunity to model the throw of an object to a person on a moving Ferris wheel.