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    Modeling Scenario
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    3-095-ShotInWater-ModelingScenario
    This project uses Newton's Second Law of Motion in conjunction with a quadratic model for the resistance experienced by a bullet moving through water to analyze a classic action movie scene.
    Modeling Scenario
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    1-041-AirToTop-ModelingScenario
    One common rule taught to SCUBA divers is to ascend no faster than thirty feet per minute. In this project we will examine safe variable ascent rates, time required for a safe ascent using variable ascent rates.
    Modeling Scenario
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    1-036-NeutralBuoyancy-ModelingScenario
    An object may hang suspended at, say, ten foot depth in a column of water if at ten feet underwater the density of the object equals the density of water. We study this phenomenon