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    Modeling Scenario
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    1-145-FastPitch-ModelingScenario
    We consider the problem of comparing pitch velocities using measurement methods in different eras of baseball.
    Modeling Scenario
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    3-065-UpDown-ModelingScenario
    We model the height of a launched object which is subject to resistance proportional to velocity during its flight. We ask questions about the motion as well, e.g., highest point or apex and terminal velocity.
    Modeling Scenario
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    3-009-BallDropInWater-ModelingScenario
    We conduct an analysis of a falling ball in liquid to determine its terminal velocity and to ascertain just what radius ball for a given mass density is necessary to attain a designated terminal velocity.
    Modeling Scenario
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    3-054-Relay-ModelingScenario
    We use a differential equations of one dimensional projectile motion and an integration of velocity for total distance to model the relay between an outfielder and an infielder in throwing the ball to home plate.
    Modeling Scenario
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    Modeling Scenario
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    3-099-PullBack-ModelingScenario
    We guide students through the development of an empirical model for the velocity and distance traveled of a simple pull-back toy. Students can record videos and extract data using their own pull-back toy or use data included.
    Modeling Scenario
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    1-092-DashItAll-ModelingSenario
    This project uses very basic physics, Newton's Second Law of Motion, to model the motion of a sprinter running down a track. We derive the classic Hill-Keller model for a sprinter exerting ``maximum'' effort as he/she accelerates down a track.
    Modeling Scenario
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    1-105-AnimalFall-ModelingScenario
    This project uses Newton's Second Law of Motion to model a falling animal with a resistance term proportional to cross sectional area of the animal, presumed to be spherical in shape.
    Modeling Scenario
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    3-063-FallingBuildingIce-ModelingScenario
    We model the fall of a piece of ice which is falling from a high building in New York City.
    Modeling Scenario
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    3-052-OptimalProjectileFiring-ModelingScenario
    We offer the opportunity to model a projectile's trajectory in several cases, all without resistance.
    Modeling Scenario
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    3-033-S-TimeUpTimeDown-ModelingScenario
    We seek to compare for the time a projectile takes to go vertically up with the time it takes to return to its starting position.
    Modeling Scenario
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    1-050-BargingAhead-ModelingScenario
    As captain of a barge, you need to determine how fast to transport your barge up river against the current in order to minimize the expended energy.
    Modeling Scenario
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    3-029-FerrisWheelCatch-ModelingScenario
    We offer the opportunity to model the throw of an object to a person on a moving Ferris wheel.
    Modeling Scenario
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    9-010-TravelingWave-ModelingScenario
    Students are taken through a traveling wave analysis of a porous medium model. While the starting point is a nonlinear partial differential equation model, after a change of variables, students are led quickly to an ordinary differential equation...
    Modeling Scenario
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    3-095-ShotInWater-ModelingScenario
    This project uses Newton's Second Law of Motion in conjunction with a quadratic model for the resistance experienced by a bullet moving through water to analyze a classic action movie scene.
    Modeling Scenario
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    1-128-RocketFlight-ModelingScenario
    We offer an opportunity to build a mathematical model using Newton's Second Law of Motion and a Free Body Diagram to analyze the forces acting on the rocket of changing mass in its upward flight under power and then without power followed by its...
    Modeling Scenario
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    3-070-FallingInWater-ModelingScenario
    We model a small canister with ballast to keep it vertical as it falls through water in a graduated cylinder filled with water. We suggest several models in terms of resistance due to the media and estimate appropriate parameters.
    Modeling Scenario
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    3-045-RampBounce-ModelingScenario
    Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.