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Views
Date
Relevance
Modeling Scenario
238
views
175
downloads
0
comments
3-042-CatapultLaunch-ModelingScenario
We maximize the range of a projectile by backing up an incline in the opposite direction of the range to give some initial lift. Find the position on the hill from which to launch the projectile to give the best lift.
projectile motion
catapult
uphill
launch angle
Modeling Scenario
245
views
117
downloads
0
comments
3-041-UpDown-ModelingScenario
Shoot a projectile straight up in the air. Determine maximum height the projectile will go. Consider time T(a) (0 < a < 1) it takes between when the projectile passes distance a.H going up and then coming down. Develop T(a) as a function of a.
gravity
projectile motion
falling body
maximum heightf
timing
Modeling Scenario
206
views
235
downloads
0
comments
4-036-AltitudeDependentGravity-ModelingScenario
When projectiles are way above Earth's surface gravity's changes become important when dealing with projectiles at high altitudes. We lay out an approach for such a case which is a second-order differential equation.
a
gravity
projectile
linearization
ltitufe
altitude
Modeling Scenario
507
views
172
downloads
0
comments
3-033-S-TimeUpTimeDown-ModelingScenario
We seek to compare for the time a projectile takes to go vertically up with the time it takes to return to its starting position.
projectile motion
apex
vertical motion
Modeling Scenario
275
views
162
downloads
0
comments
3-045-RampBounce-ModelingScenario
Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.
projectile motion
inclined ramp
coefficient of restitution
optimal angle
bounce
Modeling Scenario
351
views
213
downloads
0
comments
3-054-Relay-ModelingScenario
We use a differential equations of one dimensional projectile motion and an integration of velocity for total distance to model the relay between an outfielder and an infielder in throwing the ball to home plate.
distance
projectile motion
relay
time
baseball
outfield
home plate
minimization
Modeling Scenario
202
views
211
downloads
0
comments
3-095-ShotInWater-ModelingScenario
This project uses Newton's Second Law of Motion in conjunction with a quadratic model for the resistance experienced by a bullet moving through water to analyze a classic action movie scene.
projectile motion
terminal velocity
projectile
water resistance
reduction of order
friction
air resistance
Modeling Scenario
659
views
712
downloads
0
comments
3-043-BallisticModeling-SpongeDart-ModelingScenario
The goal of this project is for students to develop, analyze, and compare three different models for the flight of a sponge dart moving under the influences of gravity and air resistance.
projectile motion
air resistance
ballistics
dimensional analysis
Newtonian mechanics
sponge dart
Nerf gun
Nerf dart
Buckingham's Theorem
Modeling Scenario
307
views
194
downloads
0
comments
1-013-SleuthingWithDifferentialEquations-ModelingScenario
We present several situations in which differential equation models serve to aid in sleuthing and general investigations.
projectile motion
acceleration
Newton's Law of Cooling
speeding
Modeling Scenario
292
views
289
downloads
0
comments
3-035-StadiumDesign-ModelingScenario
For a given baseball playing field outline how high must the outfield fence be at each point in order to make a homerun equally likely in all fair directions?
projectile motion
baseball
parametric equation
stadium
home run
no reistant
fairness
no resistance
Modeling Scenario
305
views
302
downloads
0
comments
3-029-FerrisWheelCatch-ModelingScenario
We offer the opportunity to model the throw of an object to a person on a moving Ferris wheel.
parametric equations
projectile motion
initial velocity
ferris wheel
catch
collision
Modeling Scenario
285
views
204
downloads
0
comments
3-044-DeepWell-ModelingScenario
We drop a pebble in a deep well. Given the time elapsed from release of the pebble until we hear the splash determine the depth of the well.
gravity
projectile motion
falling body
speed of sound
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