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    Modeling Scenario
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    1-145-FastPitch-ModelingScenario
    We consider the problem of comparing pitch velocities using measurement methods in different eras of baseball.
    Modeling Scenario
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    3-065-UpDown-ModelingScenario
    We model the height of a launched object which is subject to resistance proportional to velocity during its flight. We ask questions about the motion as well, e.g., highest point or apex and terminal velocity.
    Modeling Scenario
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    4-039-FallingDarts-ModelingScenario
    we develop, solve, and analyze a second order differential equation model for free fall incorporating air resistance. Students solve the model using two methods -- reduction of order and separation of variables, and method of undetermined...
    Modeling Scenario
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    3-027-BobbingDropping-ModelingScenario
    We present two exercises in which we ask students to model (1) falling object experiencing terminal velocity and (2) bobbing block of wood in liquid. We model the motion using Newton's Second Law of Motion and Archimedes' Principle.
    Modeling Scenario
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    3-009-BallDropInWater-ModelingScenario
    We conduct an analysis of a falling ball in liquid to determine its terminal velocity and to ascertain just what radius ball for a given mass density is necessary to attain a designated terminal velocity.
    Modeling Scenario
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    3-017-StackedCoffeeFiltersFalling-ModelingScenario
    Data on free falling 2, 4, 6, and 8 stacked coffee filters is offered. Students form a model using a resistance term proportional to velocity, velocity squared, or velocity to some general power. Parameters need to be estimated and models compared.
    Modeling Scenario
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    3-054-Relay-ModelingScenario
    We use a differential equations of one dimensional projectile motion and an integration of velocity for total distance to model the relay between an outfielder and an infielder in throwing the ball to home plate.
    Modeling Scenario
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    3-042-CatapultLaunch-ModelingScenario
    We maximize the range of a projectile by backing up an incline in the opposite direction of the range to give some initial lift. Find the position on the hill from which to launch the projectile to give the best lift.
    Modeling Scenario
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    3-100-Ripcord-Toys-ModelingScenario
    This modeling scenario examines the motion of a ripcord-powered toy with the goal of using real data to estimate parameters in a first-order model of the velocity of the toy. Students may conduct experiments or use videos to collect data.
    Modeling Scenario
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    Modeling Scenario
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    3-099-PullBack-ModelingScenario
    We guide students through the development of an empirical model for the velocity and distance traveled of a simple pull-back toy. Students can record videos and extract data using their own pull-back toy or use data included.
    Modeling Scenario
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    1-092-DashItAll-ModelingSenario
    This project uses very basic physics, Newton's Second Law of Motion, to model the motion of a sprinter running down a track. We derive the classic Hill-Keller model for a sprinter exerting ``maximum'' effort as he/she accelerates down a track.
    Modeling Scenario
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    1-105-AnimalFall-ModelingScenario
    This project uses Newton's Second Law of Motion to model a falling animal with a resistance term proportional to cross sectional area of the animal, presumed to be spherical in shape.
    Modeling Scenario
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    3-063-FallingBuildingIce-ModelingScenario
    We model the fall of a piece of ice which is falling from a high building in New York City.
    Modeling Scenario
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    1-050-BargingAhead-ModelingScenario
    As captain of a barge, you need to determine how fast to transport your barge up river against the current in order to minimize the expended energy.
    Modeling Scenario
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    1-120-CircularRollerCoaster-ModelingScenario
    Students study the dynamics of a circular roller coaster and work out the equations of motion in the ideal case as well as considering the interesting complication of including kinetic friction. This problem is an excellent introduction for students
    Modeling Scenario
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    3-035-StadiumDesign-ModelingScenario
    For a given baseball playing field outline how high must the outfield fence be at each point in order to make a homerun equally likely in all fair directions?
    Technique Narrative
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    1-005-NavigatingNumericalMethods-TechniqueNarrative
    This technique narrative is a discovery-based approach to learning the basics of numerical methods for first order differential equations, by following the graphical and analytical perspectives of the forward Euler method and second order Taylor...
    Modeling Scenario
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    3-029-FerrisWheelCatch-ModelingScenario
    We offer the opportunity to model the throw of an object to a person on a moving Ferris wheel.
    Modeling Scenario
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    3-095-ShotInWater-ModelingScenario
    This project uses Newton's Second Law of Motion in conjunction with a quadratic model for the resistance experienced by a bullet moving through water to analyze a classic action movie scene.