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    Modeling Scenario
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    3-065-UpDown-ModelingScenario
    We model the height of a launched object which is subject to resistance proportional to velocity during its flight. We ask questions about the motion as well, e.g., highest point or apex and terminal velocity.
    Modeling Scenario
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    3-080-PendulumModeling-ModelingScenario
    We lead students through building model for several pendulum configurations in motion and ask students to compare results.
    Modeling Scenario
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    3-033-S-TimeUpTimeDown-ModelingScenario
    We seek to compare for the time a projectile takes to go vertically up with the time it takes to return to its starting position.
    Modeling Scenario
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    3-027-BobbingDropping-ModelingScenario
    We present two exercises in which we ask students to model (1) falling object experiencing terminal velocity and (2) bobbing block of wood in liquid. We model the motion using Newton's Second Law of Motion and Archimedes' Principle.
    Modeling Scenario
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    6-050-BowlingBallPath-ModelingScenario
    This modeling scenario examines the motion of a bowling ball with the goal of understanding how various aspects of the release affect ball placement and the entry angle to the pocket, each an important factor in the frequency of strikes.
    Modeling Scenario
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    3-006-Buoyancy-ModelingScenario
    We offer data from a physical experiment in which the depth of a container in water is measured and ask students to build a model of buoyancy based on Newton's Second Law of Motion and a Free Body Diagram. We ask students to estimate the parameters.
    Modeling Scenario
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    3-060-DataToDifferentialEquation-ModelingScenario
    Students use knowledge of second-order linear differential equations in conjunction with physical intuition of spring-mass systems to estimate the damping coefficient and spring constant from data.
    Modeling Scenario
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    3-095-ShotInWater-ModelingScenario
    This project uses Newton's Second Law of Motion in conjunction with a quadratic model for the resistance experienced by a bullet moving through water to analyze a classic action movie scene.
    Modeling Scenario
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    3-001-SpringMassDataAnalysis-ModelingScenario
    We offer data on position of a mass at end of spring over time where the spring mass configuration has damping due to taped flat index cards at the bottom of the mass. Modeling of a spring mass configuration and estimation of parameters are the core.
    Modeling Scenario
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    1-128-RocketFlight-ModelingScenario
    We offer an opportunity to build a mathematical model using Newton's Second Law of Motion and a Free Body Diagram to analyze the forces acting on the rocket of changing mass in its upward flight under power and then without power followed by its...
    Modeling Scenario
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    3-055-FloatingBox-ModelingScenario
    In this scenario, we lead students through the process of building a mathematical model for a floating rectangular box that is bobbing up and down.
    Modeling Scenario
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    3-045-RampBounce-ModelingScenario
    Students build two projectile motion models (1) a one-dimensional model for a vertically falling ball from a fixed distance until it hits an inclined ramp and (2) a two-dimensional projectile motion model of the ball bouncing off the ramp.
    Modeling Scenario
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    Modeling Scenario
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    3-054-Relay-ModelingScenario
    We use a differential equations of one dimensional projectile motion and an integration of velocity for total distance to model the relay between an outfielder and an infielder in throwing the ball to home plate.
    Modeling Scenario
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    3-091-SpringModeling-ModelingScenario
    In this lab students will collect data on their spring mass systems and compare their empirical models to their theoretical ones—giving them an opportunity to actually test a model against data.
    Modeling Scenario
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    4-036-AltitudeDependentGravity-ModelingScenario
    When projectiles are way above Earth's surface gravity's changes become important when dealing with projectiles at high altitudes. We lay out an approach for such a case which is a second-order differential equation.
    Modeling Scenario
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    3-020-ChordPathTime-ModelingScenario
    Using Newton's Second Law of motion we can determine the time it takes for a mass to slide along a chord of a vertical circle from high point to any point along the circle. Initially, the result is nonintuitive and challenging to understand.
    Modeling Scenario
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    5-040-TunedMassDamper-Part-I-Modeling Scenario
    We offer an opportunity to build mathematical models to mitigate dangerous displacements in structures using structural improvements called Tuned Mass Dampers. We model the motion of the original structure as a spring-mass-dashpot system.
    Modeling Scenario
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    1-047-Condensation-ModelingScenario
    We simulate the random motion of 200 particles in a 50 by 50 square in which a particle bounces off the two vertical and top walls and condenses on the bottom wall. Animations are produced and data is offered for modeling with a differential...
    Modeling Scenario
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    1-092-DashItAll-ModelingSenario
    This project uses very basic physics, Newton's Second Law of Motion, to model the motion of a sprinter running down a track. We derive the classic Hill-Keller model for a sprinter exerting ``maximum'' effort as he/she accelerates down a track.