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    Modeling Scenario
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    4-039-FallingDarts-ModelingScenario
    we develop, solve, and analyze a second order differential equation model for free fall incorporating air resistance. Students solve the model using two methods -- reduction of order and separation of variables, and method of undetermined...
    Modeling Scenario
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    3-052-OptimalProjectileFiring-ModelingScenario
    We offer the opportunity to model a projectile's trajectory in several cases, all without resistance.
    Modeling Scenario
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    1-145-FastPitch-ModelingScenario
    We consider the problem of comparing pitch velocities using measurement methods in different eras of baseball.
    Modeling Scenario
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    3-065-UpDown-ModelingScenario
    We model the height of a launched object which is subject to resistance proportional to velocity during its flight. We ask questions about the motion as well, e.g., highest point or apex and terminal velocity.
    Potential Scenario
    166

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    41

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    1980-Peastrel-Lynch-Armenti-Terminal velocity of a shuttlecock in vertical fall
    We have performed a straightforward vertical fall experiment for a case where the effects of air resistance are important and directly measurable.
    Potential Scenario
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    40

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    1994-Roland_Minton-A Progression of Projectiles-Examples from Sports
    There is a progression of complexity and issues in projectile motion modeling from no resistance, to resistance proportional to velocity, then to velocity squared,
    Modeling Scenario
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    3-027-BobbingDropping-ModelingScenario
    We present two exercises in which we ask students to model (1) falling object experiencing terminal velocity and (2) bobbing block of wood in liquid. We model the motion using Newton's Second Law of Motion and Archimedes' Principle.
    Modeling Scenario
    207

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    3-009-BallDropInWater-ModelingScenario
    We conduct an analysis of a falling ball in liquid to determine its terminal velocity and to ascertain just what radius ball for a given mass density is necessary to attain a designated terminal velocity.
    Article or Presentation
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    36

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    1999-F_Brauer-What_Goes_Up_Must_Come_Down
    It is natural to ask whether a particle propelled upwards takes longer to fall to earth from its maximum height than it takes to rise to this maximum height for frictional forces that are nonlinear functions of velocity.
    Modeling Scenario
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    3-017-StackedCoffeeFiltersFalling-ModelingScenario
    Data on free falling 2, 4, 6, and 8 stacked coffee filters is offered. Students form a model using a resistance term proportional to velocity, velocity squared, or velocity to some general power. Parameters need to be estimated and models compared.
    Modeling Scenario
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    3-054-Relay-ModelingScenario
    We use a differential equations of one dimensional projectile motion and an integration of velocity for total distance to model the relay between an outfielder and an infielder in throwing the ball to home plate.
    Potential Scenario
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    50

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    1989-R_Blickhan-Spring Mass Model For Running-Hopping
    A simple spring—mass model consisting of a massless spring attached to a point mass describes the interdependency of mechanical parameters characterizing running and hopping of humans as a function of speed.
    Potential Scenario
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    29

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    1999-Long-Weiss-The Velocity Dependence of Aerodynamic Drag A Primer for Mathematicians
    This paper is exactly what it says it is, namely, a Primer for Mathematicians. There are ample models, data, attention to such issues as Reynolds’ numbers, and attention to aerodynamics issues.
    Article or Presentation
    130

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    35

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    1980-Peastrel-Lynch-Armenti-Terminal_velocity_of_a_shuttlecock_in_vertical_fall
    This paper offers a set of data on a falling shuttlecock (the moving object in badminton) in air. How the authors collected the data is described fully and can be replicated easily by modern equipment.
    Modeling Scenario
    194

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    3-042-CatapultLaunch-ModelingScenario
    We maximize the range of a projectile by backing up an incline in the opposite direction of the range to give some initial lift. Find the position on the hill from which to launch the projectile to give the best lift.
    Modeling Scenario
    318

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    3-100-Ripcord-Toys-ModelingScenario
    This modeling scenario examines the motion of a ripcord-powered toy with the goal of using real data to estimate parameters in a first-order model of the velocity of the toy. Students may conduct experiments or use videos to collect data.
    Modeling Scenario
    194

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    114

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    Modeling Scenario
    260

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    213

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    3-099-PullBack-ModelingScenario
    We guide students through the development of an empirical model for the velocity and distance traveled of a simple pull-back toy. Students can record videos and extract data using their own pull-back toy or use data included.
    Potential Scenario
    127

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    36

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    2006-Matt_MacWilliams-Developing ODEs to Describe the Motion of a Paper Helicopter
    This paper attempts to create a model that describes the motion of a paper helicopter using engineering, physical and statistical knowledge.
    Article or Presentation
    103

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    39

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    2014-C_W_Groetsch-S_A_ Yost-Vertical Projection_in_a_Resisting_Medium_Revelations_on_Observations_of_Mersenne
    This article, inspired by a 17th-century woodcut, validates empirical observations of Marin Mersenne (1588–1648) on timing of vertically-launched projectiles for a general mathematical model of resistance.