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    Marsh Madness: Using Video Games and a Case Study to Explore Food Webs and Ecosystem Services in Carpinteria Salt Marsh Reserve
    As the complexity and interconnectedness of our world increases, we are continually expected to be capable of complex, non-linear thinking in order to successfully tackle and solve the challenges...
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    2000-Armson-Cockroft-Stone-Modelling a barnacle goose population
    This paper explores a number of models for the growth of a barnacle goose population. These geese spend their summers breeding in Spitsbergen and then winter in Caerlaverock on the Solway Firth....
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    2001-Cheng-Teaching mathematical modelling in Singapore schools
    The purpose of this paper is to examine the possibility of introducing the teaching of mathematical modelling to the secondary school curriculum in Singapore.
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    An active-learning lesson that targets student understanding of population growth in ecology
    Effective teaching and learning of population ecology requires integration of quantitative literacy skills. To facilitate student learning in population ecology and provide students with the...
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