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Structuring Courses for Equity

As instructors, we continually look for new ways to create equitable learning environments and support learning for all students in our courses. Recently, we have explored ways that we can increase structure to better support students. We have identified four evidence-based elements that we include in our course design and implementation: 1) structured assessments and feedback; 2) structured out-of-class learning; 3) structured class time using inclusive practices; and 4) structured assignments using transparent design. In this essay, we identify some relevant literature to address each of these levels of structure and describe our experiences with implementation at each level to support equitable classroom environments.

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Go Extinct! An Award-Winning Evolution Game That Teaches Tree-Thinking as Students Pursue the Winning Strategy

Evolutionary trees communicate both the diversity and unity of life, a central and important scientific concept, as highlighted by the Vision and Change undergraduate biology education movement. Evolutionary trees and cladograms are diagrams viewed by biologists as Rosetta Stone-like in how well they convey an enormous amount of information with clarity and precision. However, the majority of undergraduates in introductory biology courses find the non-linear diagram confusing and do not immediately understand the tree-thinking central to interpreting the evolutionary tree’s branching structure. Go Extinct! is an original board game featuring land vertebrates (i.e., amphibians, mammals, birds and reptiles) and it is designed to engage students in reading this evolutionary tree. Go Extinct! won the Society for the Study of Evolution’s Huxley Award for outstanding outreach achievements in recognition for how the gameplay itself incentivizes students to identify clades and common ancestors on a stylized tree. The game can be completed in about 30 minutes, which allows instructors time to give follow-up activity sheets that help students transfer their new ability to read a stylized tree into the ability to read more traditional-looking trees found in textbooks and the literature. Overall, teaching the game, playing the game, and completing the follow-up transfer activity can be completed in a 50-minute section. Each game can serve up to 6 students, which means 3 games can cover a section of 18 students. Go Extinct! provides a fun and effective learning experience that students will remember and may even request to play again.

Primary Image: Biologists play Go Extinct! Students who play Go Extinct! gain a mastery of reading an evolutionary tree or cladogram. The winning strategy depends on identifying common ancestors of animal cards in your hand. Photo taken by the author.

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Pokemon Go and Ecology

These are resources associated with using Pokemon Go to teach concepts in Ecology.

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PhyloCards: a fun approach to exploring the local Wissahickon biodiversity, Chestnut Hill, Philadelphia, PA

PhyloCards are educational trading cards that teach people about biodiversity, conservation, and ecosystem relationships. We used this educational tool to explore the Wissahickon Valley's biodiversity in Philadelphia, PA, and to engage our college students in learning more about our local species and environmental issues. This activity aims to teach about native and non-native species, food chains, and the human impact on the local ecosystem. The game integrates core ecological concepts like biodiversity and species interactions while touching on human-environment interactions.

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Monica Hall-Woods onto Gen Bio Activities