Creating Game-Based IDEAs using Twine (BIOME 2022)
Author(s): Brian Bill
Mississippi State University
557 total view(s), 681 download(s)
Summary:
Games and gamification-principles are powerful tools that increase engagement and improve learning outcomes when applied appropriately to STEM instruction. The interactive nature of games allows the player to experiment with variables and receive…
Contents:
- Jenna_Richmond_V22.4.html(HTML | 437 KB)
- Pre-workshop assignment.pdf(PDF | 33 KB)
- Twine Sandbox - Bill Bri the Science Guy
- Queers in Love at the End of the World by anna anthropy
- Play | Choice: Texas
- SPENT
- Jenna Richmond
- Twine / An open-source tool for telling interactive, nonlinear stories
- eXperience Play – Educational Text-Based Games
- License terms
Supporting Docs
- Jenna_Richmond_V22.4.html(HTML | 437 KB)
- Pre-workshop assignment.pdf(PDF | 33 KB)
- Twine Sandbox - Bill Bri the Science Guy
- Queers in Love at the End of the World by anna anthropy
- Play | Choice: Texas
- SPENT
- Jenna Richmond
- Twine / An open-source tool for telling interactive, nonlinear stories
- eXperience Play – Educational Text-Based Games