Lesson III - Annotation
Genome Solver began as a way to teach undergraduate faculty some basic skills in bioinformatics; no coding or scripting is required. Lesson III introduces Annotation, or assigning meaning to all the A's, C's, T's, and G's.
Listed in Teaching Materials | resource by group Genome Solver
Version 3.0 - published on 05 Aug 2020 doi:10.25334/JEY1-0927 - cite this
Licensed under CC Attribution-ShareAlike 4.0 International according to these terms
Description
The letters in strings of DNA have meaning, but how do you assign meaning? In other words, what are genes and how do you find them? This is the process of annotation. This lesson contains a powerpoint slide deck and transcript describing some of the logical thinking that goes into finding genes and other features within DNA. There is also an exercise for practice as well as the key for the exercise.
Contents
Annotation_Exercise_August2020.docx(DOCX | 838 KB)
Annotation_Exercise_August2020_KEY.docx(DOCX | 1 MB)
Annotation_July2020.pptx(PPTX | 2 MB)
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Cite this work
Researchers should cite this work as follows:
- Anne Rosenwald, Gaurav Arora, Vinayak Mathur (2020). Lesson III - Annotation. Genome Solver, (Version 3.0). QUBES Educational Resources. doi:10.25334/JEY1-0927
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Notes
Powerpoint file and annotation exercise were updated summer 2020 to match new images in external tools cited.
Genome Solver
This publication belongs to the Genome Solver group.
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