Tags: Game Based Learning

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  1. Marsh Madness: Using Video Games and a Case Study to Explore Food Webs and Ecosystem Services in Carpinteria Salt Marsh Reserve

    12 Mar 2024 | Teaching Materials | Contributor(s):

    By Aislyn Keyes°†*1, Laura E. Dee†2, Jacob T. Wright°3, Kendi F. Davies†2, Stephanie K. Polutchko†2, Mariana Bastias††2, Lisa Corwin†2

    1. University of Colorado Boulder; Bigelow Laboratory for Ocean Sciences 2. University of Colorado Boulder 3. Recurse Center

    As the complexity and interconnectedness of our world increases, we are continually expected to be capable of complex, non-linear thinking in order to successfully tackle and solve the challenges...

    https://qubeshub.org/publications/4649/?v=1

  2. Adam Rumpf

    https://qubeshub.org/community/members/23700

  3. Jamie Cunningham

    https://qubeshub.org/community/members/10412