Students write linear equations that represent their model for solving a problem about playing video games.
Listed in Teaching Materials | resource by group National Institute for Mathematical and Biological Synthesis (NIMBioS)
Setting - Two friends both like to play the same video game; however, one person got the video game a week before the other. In order to play the game together they need to be on the same level.
Task - Using the video game information given, determine how many days it will take the player starting a week later to catch up to the level their friend is at and give a visual representation of your model.
Math Objective - The students will write linear equations that represent their situations and determine the intersection of their lines. The students will also graph their equations and discuss potential flaws in this model.
This module is part of a collection of educational materials developed for use in teacher workshops and classrooms. The target student audience is listed on each file. These activities include a combination of math concepts and biology applications, ranging from elementary school to Algebra 1 level.
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Cite this work
Researchers should cite this work as follows:
- Parkman, V., Cook, C., Wiggins, G., Lenhart, S. (2021). “Leveling Up” In Your Favorite Video Game Math Modeling Activity. National Institute for Mathematical and Biological Synthesis (NIMBioS), QUBES Educational Resources. doi:10.25334/7YAW-RD51
National Institute for Mathematical and Biological Synthesis (NIMBioS)
This publication belongs to the National Institute for Mathematical and Biological Synthesis (NIMBioS) group.
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