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    Lesson III - Annotation
    Genome Solver began as a way to teach undergraduate faculty some basic skills in bioinformatics; no coding or scripting is required. Lesson III introduces Annotation, or assigning meaning to all...
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    UNVEIL-ing Framework to Summer Research Experiences
    Undergraduate research opportunities help foster a science identity and increase retention in STEM majors and transition into the STEM workforce. Moreover, these opportunities have stronger results...
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    Creating Game-Based IDEAs using Twine (BIOME 2022)
    Games and gamification-principles are powerful tools that increase engagement and improve learning outcomes when applied appropriately to STEM instruction. The interactive nature of games allows...
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    HITS: A Network to Create Inquiry-based Case Studies | BIOME 2022
    We created the NSF-funded High-throughput Discovery Science & Inquiry-based Case Studies for Today’s Students (HITS) Research Coordination Network to address this gap. HITS brings together...
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    Machine Learning Meets Medicine with Jenessa Peterson
    Jenessa Peterson is a former teacher turned data scientist/engineer and Director of Learning Engineering at The Learning Agency. Her more recent work in data science has included building a...
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    Factor Structure Assessment of the Students Support Needs Scale-Augmented for African-American STEM Students
    Poster on the impact of a performance pyramid-based peer-led learning community on course knowledge at a Historically Black University. Presented at the 2021 BIOME Institute.
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    Genome Hunters: A Quantitative Biology Course-Based Undergraduate Research Experience (CURE)
    Poster outlining the process of designing, implementing, and assessing a new quantitative biology CURE course series. Presented at the 2021 BIOME Institute.
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    All About Cod For Grade 2
    This activity uses data from The Cod's Tale by Mark Kurlansky to engage students in summarizing data in a table and bar graph.
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    Yeti or not: Do they exist?
    Through this 4-part bioinformatics case study, students will be led through the forensic analysis of putative Yeti artifacts based on published findings.
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    Setting Up Nonparametric Tests
    This swirl lesson will show you how to rearrange your data within R from one that shows a multiple factor design (2 x 2) to a single factor (4 levels) to allow for data analyses that require...
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    Integrating digitized biodiversity data exploration into the undergraduate biology curriculum
    Poster on the Biodiversity Literacy in Undergraduate Education (BLUE) project presented at the 2020 BIOME Institute: Cultivating Scientific Curiosity
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    Cell Collective: Learning biology with modeling and simulations
    Cell Collective is an online, research-grade modeling platform adapted to engage students in creating and simulating dynamic models of biological processes.
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    Data Visualization
    This is an introduction to the idea of data visualization and the importance of presenting data for understanding.
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    Conducting Analysis of Variance (ANOVA) in R with swirl
    This lesson offers an introduction to ANOVA, including 1) how this statistical test can be differentiated from others and 2) a step-by-step guide to conducting and interpreting ANOVA results in R,...
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    Exploring the Application of Genetic Concepts to the Process of Disease in a Pathophysiology Course for Undergraduate Nursing Students
    Poster on incorporating genetics concepts related to human disease into nursing courses presented at the 2019 BioQUEST & QUBES Summer Workshop
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    Processes that Regulate Patterns of Species and Genetic Diversity - Intro Environmental Science
    This activity was adapted for use in an intro non-majors Environmental Science course, with an emphasis on collaborative data collection.
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    Introduction to Growth Mindset
    This module introduces students to the research supporting ‘growth mindset,’ the idea that you can increase your brainpower and ability through effort
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    Making toast: Using analogies to explore concepts in bioinformatics
    Module using analogies to introduce students to genomics
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    Lesson I - Introduction to Genome Solver
    Genome Solver began as a way to teach undergraduate faculty some basic skills in bioinformatics; no coding or scripting is required. Part I is the Introduction to the Genome Solver Project.
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    Introduction to Growth Mindset
    This module introduces students to the research supporting ‘growth mindset,’ the idea that you can increase your brainpower and ability through effort
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